Kelly Chen
A front end Developer who combines the technical aspect of coding with the creativity of design. Dabbles in designing and coding games.
Projects
RIT Webpage Replica

- December 2024 -
Replica of the RIT webpage is created using the framework Vite, React.js, HTML/CSS. Used Modern UI for React components and fetches data from the RIT course online API.
Arkhe Webpage

- MAY 2023 -
Worked in a small team of four using Scrum to create a webpage for an RIT art installation. Helped to implement an interactive and responsive project carousel and image gallery.
JavaScript Webgame

- March 2023 -
DESKTOP ONLY
Kingdom of Doors is a platformer web game created using HTML, CSS, and JavaScript. Used tile.js and parsed JSON to map out different tiles.
Unity Web game

- April 2024 -
DESKTOP ONLY
StarCast Fishing is a web game created using Unity in C# using physics code for different types of forces (flee, seek, wander, and avoid) that control players' (ships) and objects' (fishes) movements. Game assets are created using Procreate.
Adobe Express Add-on

- February 2024 -
Won Best Adobe add-on and best Education awards
Successibility is created within 24 hours using Adobe SDK, JavaScript, HTML, and CSS. Implemented retrieving information from the canvas using Adobe SDK to be parsed.
OpenCV Shape Detection

- February 2022 -
Won Best Education and UI/UX
Shape It! is a computer vision educational game created using PyGame. Uses OpenCV and NumPy in Canny Edge to detect the number of edges to determine different shapes. All assets of the game are made using Procreate.
Unity Computer Vision

- June 2025 -
A VR game built in Unity (C#) that uses MediaPipe to detect hand signs, movement, and location. Tracks player's hand and allow the player to pick up items in-game and move/throw them around.